Towards Hardware-Agnostic Gaze-Trackers
Jatin Sharma, Jon Campbell, Pete Ansell, Jay Beavers and, Christopher O'Dowd

TL;DR
This paper introduces a deep learning-based, hardware-agnostic gaze-tracking system using ordinary RGB cameras, achieving high accuracy without calibration, aiming to make eye-controlled interfaces widely accessible.
Contribution
The authors develop a novel appearance-based deep neural network for constrained gaze-tracking that works across different hardware without calibration or device-specific tuning.
Findings
Achieved 1.8073cm error on GazeCapture dataset
No calibration or device-specific fine-tuning needed
Demonstrates potential for universal eye-controlled interfaces
Abstract
Gaze-tracking is a novel way of interacting with computers which allows new scenarios, such as enabling people with motor-neuron disabilities to control their computers or doctors to interact with patient information without touching screen or keyboard. Further, there are emerging applications of gaze-tracking in interactive gaming, user experience research, human attention analysis and behavioral studies. Accurate estimation of the gaze may involve accounting for head-pose, head-position, eye rotation, distance from the object as well as operating conditions such as illumination, occlusion, background noise and various biological aspects of the user. Commercially available gaze-trackers utilize specialized sensor assemblies that usually consist of an infrared light source and camera. There are several challenges in the universal proliferation of gaze-tracking as accessibility…
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Taxonomy
TopicsGaze Tracking and Assistive Technology · Retinal Imaging and Analysis · Retinal and Optic Conditions
