Jointly-Learned State-Action Embedding for Efficient Reinforcement Learning
Paul J. Pritz, Liang Ma, Kin K. Leung

TL;DR
This paper introduces a novel joint embedding method for states and actions in reinforcement learning, improving generalization and performance in large, complex domains by combining model-free and model-based approaches.
Contribution
It presents the first theoretical foundation for joint state-action embeddings and a practical architecture that leverages environment models for better reinforcement learning performance.
Findings
Outperforms state-of-the-art models in gaming, robotic control, and recommender systems.
Effective in both discrete and continuous large state/action spaces.
Enhances generalization by capturing similarities in embedding spaces.
Abstract
While reinforcement learning has achieved considerable successes in recent years, state-of-the-art models are often still limited by the size of state and action spaces. Model-free reinforcement learning approaches use some form of state representations and the latest work has explored embedding techniques for actions, both with the aim of achieving better generalization and applicability. However, these approaches consider only states or actions, ignoring the interaction between them when generating embedded representations. In this work, we establish the theoretical foundations for the validity of training a reinforcement learning agent using embedded states and actions. We then propose a new approach for jointly learning embeddings for states and actions that combines aspects of model-free and model-based reinforcement learning, which can be applied in both discrete and continuous…
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