Temporally-smooth Antialiasing and Lens Distortion with Rasterization Map
Jakub Maximilian Fober

TL;DR
This paper introduces a novel rasterization method utilizing industry-standard STMaps for wide-angle curvilinear perspectives, along with an antialiasing technique that surpasses MSAA in quality and efficiency.
Contribution
It presents a new rasterization approach for curvilinear views and a superior antialiasing method, improving visual quality and performance over existing solutions.
Findings
Outperforms MSAA in quality and performance
Enables wide-angle views with curvilinear perspective
Uses industry-standard STMaps for rasterization
Abstract
Current GPU rasterization procedure is limited to narrow views in rectilinear perspective. While industries demand curvilinear perspective in wide-angle views, like Virtual Reality and Virtual Film Production industry. This paper delivers new rasterization method using industry-standard STMaps. Additionally new antialiasing rasterization method is proposed, which outperforms MSAA in both quality and performance. It is an improvement upon previous solutions found in paper Perspective picture from Visual Sphere by yours truly.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Image and Video Retrieval Techniques · Advanced Vision and Imaging
