TL;DR
This paper introduces reward machines, a structured way to represent and exploit reward functions in reinforcement learning, leading to more sample-efficient learning and better policies by leveraging internal reward structure.
Contribution
The paper proposes reward machines, a novel finite state machine framework for explicitly representing reward functions, enabling structured learning and reward shaping in RL.
Findings
Improved sample efficiency across multiple domains
Enhanced policy quality through reward structure exploitation
Supports complex reward specifications like temporal logic
Abstract
Reinforcement learning (RL) methods usually treat reward functions as black boxes. As such, these methods must extensively interact with the environment in order to discover rewards and optimal policies. In most RL applications, however, users have to program the reward function and, hence, there is the opportunity to make the reward function visible -- to show the reward function's code to the RL agent so it can exploit the function's internal structure to learn optimal policies in a more sample efficient manner. In this paper, we show how to accomplish this idea in two steps. First, we propose reward machines, a type of finite state machine that supports the specification of reward functions while exposing reward function structure. We then describe different methodologies to exploit this structure to support learning, including automated reward shaping, task decomposition, and…
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