An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality
Diego Monteiro, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei

TL;DR
This study investigates how different 2D/3D views and controller types interact to influence performance, immersion, and sickness in VR FPS games, revealing that controller choice significantly impacts user experience depending on the view used.
Contribution
It is the first comprehensive analysis of the interaction between view types and controller methods in VR FPS games, introducing a new 2D visual technique and experimental insights.
Findings
Controller type significantly affects performance, immersion, and sickness in VR.
The interaction between view type and controller influences user experience.
A new 2D visual technique, PlaneFrame, improves VR FPS gameplay.
Abstract
The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounted Displays (HMDs) has been a major contributing factor. However, there is still much to be learned, especially how views and input techniques, as well as their interaction, affect the VR experience. There is little work done on First-Person Shooter (FPS) games in VR, and those few studies have focused on a single aspect of VR FPS. They either focused on the view, e.g., comparing VR to a typical 2D display or on the controller types. To the best of our knowledge, there are no studies investigating variations of 2D/3D views in HMDs, controller types, and their interactions. As such, it is challenging to distinguish findings related to the controller type from those related to the view. If a study does not…
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