Scalable Rendering of Variable Density Point Cloud Data
Priyadarshini Kumari, Sreeni K.G, Subhasis Chaudhuri

TL;DR
This paper introduces a proxy-based adaptive haptic rendering method for variable density 3D point clouds, enabling realistic interaction at multiple levels of detail without pre-computed meshes.
Contribution
The novel approach uses a spherical proxy with adaptive radius based on local density, improving realism and avoiding common rendering issues in haptic visualization of point clouds.
Findings
Enhanced user experience with multi-resolution interaction
Effective avoidance of proxy sinking and pop-through problems
Validated method with positive user feedback
Abstract
In this paper, we present a novel proxy-based method of the adaptive haptic rendering of a variable density 3D point cloud data at different levels of detail without pre-computing the mesh structure. We also incorporate features like rotation, translation, and friction to provide a better realistic experience to the user. A proxy-based rendering technique is used to avoid the pop-through problem while rendering thin parts of the object. Instead of a point proxy, a spherical proxy of a variable radius is used, which avoids the sinking of proxy during the haptic interaction of sparse data. The radius of the proxy is adaptively varied depending upon the local density of the point data using kernel bandwidth estimation. During the interaction, the proxy moves in small steps tangentially over the point cloud such that the new position always minimizes the distance between the proxy and the…
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Taxonomy
TopicsTeleoperation and Haptic Systems · Virtual Reality Applications and Impacts · 3D Surveying and Cultural Heritage
