A simulation environment for drone cinematography
Fan Zhang, David Hall, Tao Xu, Stephen Boyle, David Bull

TL;DR
This paper introduces a simulation environment for drone cinematography that uses realistic 3D background models created via photogrammetry within Unreal Engine 4, aiding shot planning and rehearsal.
Contribution
It presents a comprehensive workflow integrating environmental capture, 3D reconstruction, and a flexible simulation interface for drone shot planning.
Findings
Supports virtual globe and aerial photography sources
Enables detailed shot planning and rehearsal
Aims to improve safety and production quality
Abstract
In this paper, we present a workflow for the simulation of drone operations exploiting realistic background environments constructed within Unreal Engine 4 (UE4). Methods for environmental image capture, 3D reconstruction (photogrammetry) and the creation of foreground assets are presented along with a flexible and user-friendly simulation interface. Given the geographical location of the selected area and the camera parameters employed, the scanning strategy and its associated flight parameters are first determined for image capture. Source imagery can be extracted from virtual globe software or obtained through aerial photography of the scene (e.g. using drones). The latter case is clearly more time consuming but can provide enhanced detail, particularly where coverage of virtual globe software is limited. The captured images are then used to generate 3D background environment models…
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Taxonomy
TopicsAdvanced Vision and Imaging · Robotics and Sensor-Based Localization · 3D Surveying and Cultural Heritage
