Decoy Allocation Games on Graphs with Temporal Logic Objectives
Abhishek N. Kulkarni, Jie Fu, Huan Luo, Charles A. Kamhoua, Nandi, O. Leslie

TL;DR
This paper develops a hypergame model on graphs with temporal logic objectives to optimize decoy placement strategies, enhancing defender deception and preventing attackers from achieving complex missions under incomplete information.
Contribution
It introduces a novel hypergame framework for decoy allocation with temporal logic, analyzing effectiveness and proposing efficient synthesis methods considering submodularity.
Findings
Decoy placement maximizes deceptive winning states.
The objective function is monotone and non-decreasing.
Efficient sub-optimal strategies are derived using compositional synthesis.
Abstract
We study a class of games, in which the adversary (attacker) is to satisfy a complex mission specified in linear temporal logic, and the defender is to prevent the adversary from achieving its goal. A deceptive defender can allocate decoys, in addition to defense actions, to create disinformation for the attacker. Thus, we focus on the problem of jointly synthesizing a decoy placement strategy and a deceptive defense strategy that maximally exploits the incomplete information the attacker about the decoy locations. We introduce a model of hypergames on graphs with temporal logic objectives to capture such adversarial interactions with asymmetric information. Using the hypergame model, we analyze the effectiveness of a given decoy placement, quantified by the set of deceptive winning states where the defender can prevent the attacker from satisfying the attack objective given its…
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