TL;DR
This paper develops a general method to calculate the average scattered wave and effective wavenumber in three-dimensional random particulate materials of any shape, extending previous work limited to plates.
Contribution
It demonstrates that effective wavenumbers depend only on microstructure, not geometry, and provides a way to compute average waves for arbitrary shapes and broad frequencies.
Findings
Effective wavenumbers depend solely on microstructure.
Multiple effective wavenumbers exist beyond the long wavelength limit.
Method applied to a sphere filled with particles.
Abstract
How do you take a reliable measurement of a material whose microstructure is random? When using wave scattering, the answer is often to take an ensemble average (average over time or space). By ensemble averaging we can calculate the average scattered wave and the effective wavenumber. To date, the literature has focused on calculating the effective wavenumber for a plate filled with particles. One clear unanswered question was how to extend this approach to a material of any geometry and for any source. For example, does the effective wavenumber depend on only the microstructure, or also on the material geometry? In this work, we demonstrate that the effective wavenumbers depend on only microstructure and not the geometry, though beyond the long wavelength limit there are multiple effective wavenumbers. We show how to calculate the average wave scattered from a random particulate…
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