On the Succinctness of Alternating Parity Good-for-Games Automata
Udi Boker, Denis Kuperberg, Karoliina Lehtinen, Micha{\l} Skrzypczak

TL;DR
This paper investigates alternating parity good-for-games automata, demonstrating their potential for exponential succinctness over nondeterministic and universal automata, and analyzing the complexity of related decision problems.
Contribution
It introduces the concept of alternating GFG automata, provides a determinisation procedure, and analyzes the complexity of recognizing GFG and half-GFG properties.
Findings
Alternating GFG automata can be exponentially more succinct.
A single exponential determinisation procedure is presented.
Recognizing GFG automata is in EXPTIME; half-GFGness is PSpace-hard.
Abstract
We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show that they can be exponentially more succinct than both their nondeterministic and universal counterparts. Furthermore, we present a single exponential determinisation procedure and an Exptime upper bound to the problem of recognising whether an alternating automaton is GFG. We also study the complexity of deciding "half-GFGness", a property specific to alternating automata that only requires nondeterministic choices to be resolved in an online manner. We show that this problem is PSpace-hard already for alternating automata on finite words.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
