Modeling and Testing Multi-Agent Traffic Rules within Interactive Behavior Planning
Klemens Esterle, Luis Gressenbuch, Alois Knoll

TL;DR
This paper introduces a framework for modeling and testing multi-agent, time-dependent traffic rules within interactive behavior planning for autonomous vehicles, ensuring rule compliance in complex scenarios.
Contribution
It presents a novel method to incorporate history-dependent traffic rules into a dynamic game framework using Monte Carlo Tree Search, enabling rule-conformant planning.
Findings
Effective modeling of complex traffic rules in simulation.
Improved rule compliance in interactive merging scenarios.
Framework supports evaluation of rule impact on safety and progress.
Abstract
Autonomous vehicles need to abide by the same rules that humans follow. Some of these traffic rules may depend on multiple agents or time. Especially in situations with traffic participants that interact densely, the interactions with other agents need to be accounted for during planning. To study how multi-agent and time-dependent traffic rules shall be modeled, a framework is needed that restricts the behavior to rule-conformant actions during planning, and that can eventually evaluate the satisfaction of these rules. This work presents a method to model the conformance to traffic rules for interactive behavior planning and to test the ramifications of the traffic rule formulations on metrics such as collision, progress, or rule violations. The interactive behavior planning problem is formulated as a dynamic game and solved using Monte Carlo Tree Search, for which we contribute a new…
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Taxonomy
TopicsTraffic control and management · Autonomous Vehicle Technology and Safety · Transportation Planning and Optimization
