Tic-Tac-Toe on an Affine Plane of order 4
Peter Danziger, Melissa A. Huggan, Rehan Malik, Trent G. Marbach

TL;DR
This paper proves that in tic-tac-toe played on an affine plane of order 4, the first player has a guaranteed winning strategy, using combinatorial design theory to provide an explicit, human-verifiable proof.
Contribution
It offers the first human-verifiable proof that the first player can win tic-tac-toe on an affine plane of order 4, employing combinatorial techniques.
Findings
First player can force a win on affine plane of order 4
Provides explicit, human-verifiable proof of the first player's winning strategy
Uses combinatorial design theory to analyze the game structure
Abstract
The game of tic-tac-toe is well known. In particular, in its classic version it is famous for being unwinnable by either player. While classically it is played on a grid, it is natural to consider the effect of playing the game on richer structures, such as finite planes. Playing the game of tic-tac-toe on finite affine and projective planes has been studied previously. While the second player can usually force a draw, for small orders it is possible for the first player to win. In this regard, a computer proof that tic-tac-toe played on the affine plane of order 4 is a first player win has been claimed. In this note we use techniques from the theory of latin squares and transversal designs to give a human verifiable, explicit proof of this fact.
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Taxonomy
Topicsgraph theory and CDMA systems · Mathematics and Applications · History and Theory of Mathematics
