TL;DR
This paper introduces a novel GAN-based method to generate realistic 3D in-silico bone micro-structures with controllable properties, enabling cost-effective research and therapy simulation.
Contribution
It adapts style-transfer techniques within a volumetric GAN framework to produce customizable bone micro-structure samples from limited data.
Findings
Generated bone patches match real data distribution.
Controlled micro-structure properties are achievable via latent space optimization.
Simulated effects of osteoporosis therapies on bone micro-structure.
Abstract
Research in vertebral bone micro-structure generally requires costly procedures to obtain physical scans of real bone with a specific pathology under study, since no methods are available yet to generate realistic bone structures in-silico. Here we propose to apply recent advances in generative adversarial networks (GANs) to develop such a method. We adapted style-transfer techniques, which have been largely used in other contexts, in order to transfer style between image pairs while preserving its informational content. In a first step, we trained a volumetric generative model in a progressive manner using a Wasserstein objective and gradient penalty (PWGAN-GP) to create patches of realistic bone structure in-silico. The training set contained 7660 purely spongeous bone samples from twelve human vertebrae (T12 or L1) with isotropic resolution of 164um and scanned with a high resolution…
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