What is the Reward for Handwriting? -- Handwriting Generation by Imitation Learning
Keisuke Kanda, Brian Kenji Iwana, Seiichi Uchida

TL;DR
This paper introduces a reinforcement learning approach using generative adversarial imitation learning to generate handwriting by learning from examples, capturing the planning ability of human handwriting.
Contribution
It applies GAIL to handwriting generation, enabling the learning of reward functions directly from data, which improves the generation quality and understanding of handwriting behavior.
Findings
GAIL effectively captures handwriting trends
The learned reward function aligns with human handwriting patterns
The method outperforms traditional models in generating realistic handwriting
Abstract
Analyzing the handwriting generation process is an important issue and has been tackled by various generation models, such as kinematics based models and stochastic models. In this study, we use a reinforcement learning (RL) framework to realize handwriting generation with the careful future planning ability. In fact, the handwriting process of human beings is also supported by their future planning ability; for example, the ability is necessary to generate a closed trajectory like '0' because any shortsighted model, such as a Markovian model, cannot generate it. For the algorithm, we employ generative adversarial imitation learning (GAIL). Typical RL algorithms require the manual definition of the reward function, which is very crucial to control the generation process. In contrast, GAIL trains the reward function along with the other modules of the framework. In other words, through…
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Taxonomy
TopicsHandwritten Text Recognition Techniques · Multimodal Machine Learning Applications · Human Motion and Animation
MethodsGenerative Adversarial Imitation Learning
