Bounds on Zeckendorf Games
Anna Cusenza, Aiden Dunkelberg, Kate Huffman, Dianhui Ke, Micah, McClatchey, Steven J. Miller, Clayton Mizgerd, Vashisth Tiwari, Jingkai Ye,, Xiaoyan Zheng

TL;DR
This paper analyzes a two-player game based on Zeckendorf decompositions, establishing sharp bounds on game length and introducing a greedy algorithm that achieves the maximum possible game duration.
Contribution
It improves the upper bound on the game length to a sharp bound and introduces a greedy algorithm that realizes this maximum length.
Findings
The sharp upper bound on game length is proportional to n.
A greedy algorithm is constructed to realize the maximum game length.
Longest game sequences are achieved by applying splitting moves whenever possible.
Abstract
Zeckendorf proved that every positive integer can be written uniquely as the sum of non-adjacent Fibonacci numbers. We use this decomposition to construct a two-player game. Given a fixed integer and an initial decomposition of , the two players alternate by using moves related to the recurrence relation , and whoever moves last wins. The game always terminates in the Zeckendorf decomposition; depending on the choice of moves the length of the game and the winner can vary, though for there is a non-constructive proof that Player 2 has a winning strategy. Initially the lower bound of the length of a game was order (and known to be sharp) while the upper bound was of size . Recent work decreased the upper bound to of size , but with a larger constant than was conjectured. We improve the upper bound and obtain the sharp…
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Taxonomy
TopicsAdvanced Mathematical Theories and Applications · Advanced Combinatorial Mathematics · semigroups and automata theory
