Multiplayer Support for the Arcade Learning Environment
J. K. Terry, Benjamin Black, Luis Santos

TL;DR
This paper extends the Arcade Learning Environment to support multiplayer Atari games, providing a new interface integrated with PettingZoo and baseline experiments for these environments.
Contribution
It introduces a multiplayer extension to ALE, enabling reinforcement learning research in multiplayer Atari environments with a user-friendly Python interface.
Findings
Extended ALE to support multiplayer games
Integrated with PettingZoo for ease of use
Provided experimental baselines for new environments
Abstract
The Arcade Learning Environment ("ALE") is a widely used library in the reinforcement learning community that allows easy programmatic interfacing with Atari 2600 games, via the Stella emulator. We introduce a publicly available extension to the ALE that extends its support to multiplayer games and game modes. This interface is additionally integrated with PettingZoo to allow for a simple Gym-like interface in Python to interact with these games. We additionally introduce experimental baselines for all environments included.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Evolutionary Algorithms and Applications
