Modelling risk-taking behaviour of avalanche accident victims
Robin Couret, Carole Adam, Martial Mermillod

TL;DR
This study models avalanche victim behavior by examining how heuristics like availability and familiarity influence risk decisions in backcountry skiing, using a serious game to evaluate their effects and inform prevention tools.
Contribution
It introduces a serious game to assess heuristics influencing avalanche risk decisions, providing insights for developing interactive prevention tools.
Findings
Availability heuristic increases risky itinerary choices.
Familiarity with location affects risk perception.
Heuristics significantly influence decision-making in avalanche contexts.
Abstract
Each year, over 15000 requests for mountain rescue are counted in France. Avalanche accidents represent 39\% of reports, and are therefore our focus in this study. Modelling the behaviour of mountain accident victims is useful to develop more accurate rescue and prevention tools. Concretely, we observe the interference of two heuristics (availability and familiarity) in decision making when choosing an itinerary in backcountry skiing. We developed a serious game to evaluate their effect on the probability of engaging in a risky itinerary, while varying situational and environmental criteria in each participant (N = 278). The availability heuristic is operationalized by three situations, an avalanche accident video, a backcountry skiing video and a neutral context. The familiarity heuristic is operationalized by two criteria, strong and weak familiarity with the place. Results…
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Taxonomy
TopicsDisaster Management and Resilience · Educational Games and Gamification
