Coordinate Methods for Matrix Games
Yair Carmon, Yujia Jin, Aaron Sidford, Kevin Tian

TL;DR
This paper introduces primal-dual coordinate algorithms for bilinear saddle-point problems, achieving near-constant per-iteration complexity and improved sample complexity, with applications to geometry and regression.
Contribution
It develops efficient primal-dual coordinate methods with novel data structures and variance reduction, outperforming existing methods in complexity bounds for matrix games.
Findings
Improved runtime bounds depending on matrix sparsity.
Enhanced sample complexity via low-variance gradient estimators.
Applications to geometry and regression with better complexity guarantees.
Abstract
We develop primal-dual coordinate methods for solving bilinear saddle-point problems of the form which contain linear programming, classification, and regression as special cases. Our methods push existing fully stochastic sublinear methods and variance-reduced methods towards their limits in terms of per-iteration complexity and sample complexity. We obtain nearly-constant per-iteration complexity by designing efficient data structures leveraging Taylor approximations to the exponential and a binomial heap. We improve sample complexity via low-variance gradient estimators using dynamic sampling distributions that depend on both the iterates and the magnitude of the matrix entries. Our runtime bounds improve upon those of existing primal-dual methods by a factor depending on sparsity measures of the by matrix .…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsStochastic Gradient Optimization Techniques · Advanced Bandit Algorithms Research · Markov Chains and Monte Carlo Methods
MethodsLinear Regression
