Transfer Learning in Deep Reinforcement Learning: A Survey
Zhuangdi Zhu, Kaixiang Lin, Anil K. Jain, and Jiayu Zhou

TL;DR
This survey reviews recent advances in transfer learning within deep reinforcement learning, highlighting how knowledge transfer improves learning efficiency and effectiveness across various applications and identifying future research challenges.
Contribution
It provides a comprehensive framework categorizing state-of-the-art transfer learning methods in deep reinforcement learning and analyzes their goals, methodologies, and applications.
Findings
Categorization framework for transfer learning approaches
Analysis of transfer learning goals and methodologies
Identification of future research challenges
Abstract
Reinforcement learning is a learning paradigm for solving sequential decision-making problems. Recent years have witnessed remarkable progress in reinforcement learning upon the fast development of deep neural networks. Along with the promising prospects of reinforcement learning in numerous domains such as robotics and game-playing, transfer learning has arisen to tackle various challenges faced by reinforcement learning, by transferring knowledge from external expertise to facilitate the efficiency and effectiveness of the learning process. In this survey, we systematically investigate the recent progress of transfer learning approaches in the context of deep reinforcement learning. Specifically, we provide a framework for categorizing the state-of-the-art transfer learning approaches, under which we analyze their goals, methodologies, compatible reinforcement learning backbones, and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Adaptive Dynamic Programming Control · Mobile Crowdsensing and Crowdsourcing
