Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids
Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner

TL;DR
This paper reviews Smoothed Particle Hydrodynamics (SPH) techniques for simulating fluids and solids, highlighting recent advances, core components, and implementation strategies for graphics and engineering applications.
Contribution
It provides a comprehensive overview of SPH methods, including recent developments, core algorithm components, and practical implementation guidance for simulating various physical phenomena.
Findings
Efficient simulation of complex scenes with SPH on a single PC.
Robust handling of interactions among different materials.
Implementation strategies for fluids, solids, and rigid bodies.
Abstract
Graphics research on Smoothed Particle Hydrodynamics (SPH) has produced fantastic visual results that are unique across the board of research communities concerned with SPH simulations. Generally, the SPH formalism serves as a spatial discretization technique, commonly used for the numerical simulation of continuum mechanical problems such as the simulation of fluids, highly viscous materials, and deformable solids. Recent advances in the field have made it possible to efficiently simulate massive scenes with highly complex boundary geometries on a single PC [Com16b, Com16a]. Moreover, novel techniques allow to robustly handle interactions among various materials [Com18,Com17]. As of today, graphics-inspired pressure solvers, neighborhood search algorithms, boundary formulations, and other contributions often serve as core components in commercial software for animation purposes [Nex17]…
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