TL;DR
This paper introduces an advanced GPU-based focus+context rendering technique for hexahedral mesh inspection, enabling interactive visualization that highlights specific regions while preserving global structure, improving clarity and usability.
Contribution
It presents a novel GPU shader method combining edge, face, and volumetric rendering with a sheet-based level-of-detail hierarchy for seamless focus+context visualization.
Findings
Achieves interactive frame rates for large meshes.
Provides smooth transition between focus and context views.
Enhances mesh inspection clarity and user interaction.
Abstract
The visual inspection of a hexahedral mesh with respect to element quality is difficult due to clutter and occlusions that are produced when rendering all element faces or their edges simultaneously. Current approaches overcome this problem by using focus on specific elements that are then rendered opaque, and carving away all elements occluding their view. In this work, we make use of advanced GPU shader functionality to generate a focus+context rendering that highlights the elements in a selected region and simultaneously conveys the global mesh structure in the surrounding. To achieve this, we propose a gradual transition from edge-based focus rendering to volumetric context rendering, by combining fragment shader-based edge and face rendering with per-pixel fragment lists. A fragment shader smoothly transitions between wireframe and face-based rendering, including focus-dependent…
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