The Platform Design Problem
Christos Papadimitriou, Kiran Vodrahalli, Mihalis Yannakakis

TL;DR
This paper models the design of online platforms as a Stackelberg game involving a Designer and Agents, using Markov chains and MDPs to analyze strategic interactions and optimize platform design.
Contribution
It introduces a novel game-theoretic framework for platform design involving Markov decision processes and provides complexity results including NP-hardness and approximation schemes.
Findings
Agent's problem solvable by greedy algorithm under certain conditions
Designer’s optimization is NP-hard but admits an FPTAS in special cases
Results extend to multiple Agents and strategic interactions among Designers
Abstract
On-line firms deploy suites of software platforms, where each platform is designed to interact with users during a certain activity, such as browsing, chatting, socializing, emailing, driving, etc. The economic and incentive structure of this exchange, as well as its algorithmic nature, have not been explored to our knowledge. We model this interaction as a Stackelberg game between a Designer and one or more Agents. We model an Agent as a Markov chain whose states are activities; we assume that the Agent's utility is a linear function of the steady-state distribution of this chain. The Designer may design a platform for each of these activities/states; if a platform is adopted by the Agent, the transition probabilities of the Markov chain are affected, and so is the objective of the Agent. The Designer's utility is a linear function of the steady state probabilities of the accessible…
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