Interactive rank testing by betting
Boyan Duan, Aaditya Ramdas, Larry Wasserman

TL;DR
This paper introduces i-bet, an interactive, game-theoretic rank testing method for causal inference that allows adaptive, permutation-free testing with strong error control and the ability to incorporate prior knowledge.
Contribution
The paper proposes a novel interactive betting-based testing framework that offers adaptive, permutation-free causal inference with error control and flexibility for ongoing data collection.
Findings
The i-bet method controls type-1 error without permutation resampling.
It allows adaptive test design based on accumulating data.
The test can be continued with new data without correction.
Abstract
In order to test if a treatment is perceptibly different from a placebo in a randomized experiment with covariates, classical nonparametric tests based on ranks of observations/residuals have been employed (eg: by Rosenbaum), with finite-sample valid inference enabled via permutations. This paper proposes a different principle on which to base inference: if -- with access to all covariates and outcomes, but without access to any treatment assignments -- one can form a ranking of the subjects that is sufficiently nonrandom (eg: mostly treated followed by mostly control), then we can confidently conclude that there must be a treatment effect. Based on a more nuanced, quantifiable, version of this principle, we design an interactive test called i-bet: the analyst forms a single permutation of the subjects one element at a time, and at each step the analyst bets toy money on whether that…
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Taxonomy
TopicsAdvanced Causal Inference Techniques · Statistical Methods in Clinical Trials · Statistical Methods and Inference
