Polynomial-Time Computation of Optimal Correlated Equilibria in Two-Player Extensive-Form Games with Public Chance Moves and Beyond
Gabriele Farina, Tuomas Sandholm

TL;DR
This paper proves that in two-player extensive-form games with public chance moves, an optimal correlated equilibrium can be computed efficiently, significantly advancing the understanding of the computational complexity of extensive-form correlation.
Contribution
It establishes polynomial-time algorithms for computing optimal correlated equilibria in two-player extensive-form games with public chance moves, refining previous complexity thresholds.
Findings
Optimal correlated equilibria can be computed in polynomial time with public chance moves.
The complexity threshold is refined to include games with public chance moves.
This result is the most significant in extensive-form correlation in over a decade.
Abstract
Unlike normal-form games, where correlated equilibria have been studied for more than 45 years, extensive-form correlation is still generally not well understood. Part of the reason for this gap is that the sequential nature of extensive-form games allows for a richness of behaviors and incentives that are not possible in normal-form settings. This richness translates to a significantly different complexity landscape surrounding extensive-form correlated equilibria. As of today, it is known that finding an optimal extensive-form correlated equilibrium (EFCE), extensive-form coarse correlated equilibrium (EFCCE), or normal-form coarse correlated equilibrium (NFCCE) in a two-player extensive-form game is computationally tractable when the game does not include chance moves, and intractable when the game involves chance moves. In this paper we significantly refine this complexity threshold…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Auction Theory and Applications
