Edge Degeneracy: Algorithmic and Structural Results
Stratis Limnios, Christophe Paul, Joanny Perret, Dimitrios M. Thilikos

TL;DR
This paper studies a cops and robber game on graphs with edge-blocking and robber speed, introducing a hierarchy of invariants, and provides polynomial algorithms for certain cases and a structural characterization for graphs with bounded edge-admissibility.
Contribution
It introduces the concept of edge-admissibility for graphs in a cops and robber game and characterizes the structure of graphs with bounded edge-admissibility.
Findings
Polynomial-time solvability for s=1,2,∞ cases.
NP-completeness for other values of s.
Structural theorem for graphs with bounded edge-admissibility.
Abstract
We consider a cops and robber game where the cops are blocking edges of a graph, while the robber occupies its vertices. At each round of the game, the cops choose some set of edges to block and right after the robber is obliged to move to another vertex traversing at most unblocked edges ( can be seen as the speed of the robber). Both parts have complete knowledge of the opponent's moves and the cops win when they occupy all edges incident to the robbers position. We introduce the capture cost on against a robber of speed . This defines a hierarchy of invariants, namely , where is an edge-analogue of the admissibility graph invariant, namely the {\em edge-admissibility} of a graph. We prove that the problem asking wether , is polynomially solvable…
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