Nonlinear Spectral Geometry Processing via the TV Transform
Marco Fumero, Michael Moeller, Emanuele Rodol\`a

TL;DR
This paper presents a new nonlinear spectral framework for geometry processing that enables detail-preserving, multiscale manipulation of 3D shapes, avoiding over-smoothing and applicable to various geometry representations.
Contribution
It introduces a nonlinear operator based on total variation for spectral decomposition, offering a flexible, detail-preserving alternative to Laplacian methods in geometry processing.
Findings
Effective detail-preserving decomposition demonstrated on 3D shapes
Applicable to meshes and point clouds with flexible signal processing
Successful applications in denoising, detail transfer, and stylization
Abstract
We introduce a novel computational framework for digital geometry processing, based upon the derivation of a nonlinear operator associated to the total variation functional. Such operator admits a generalized notion of spectral decomposition, yielding a sparse multiscale representation akin to Laplacian-based methods, while at the same time avoiding undesirable over-smoothing effects typical of such techniques. Our approach entails accurate, detail-preserving decomposition and manipulation of 3D shape geometry while taking an especially intuitive form: non-local semantic details are well separated into different bands, which can then be filtered and re-synthesized with a straightforward linear step. Our computational framework is flexible, can be applied to a variety of signals, and is easily adapted to different geometry representations, including triangle meshes and point clouds. We…
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