Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics
Jens Grubert, Eyal Ofek, Michel Pahud, Per Ola Kristensson

TL;DR
This paper explores the integration of traditional mouse and keyboard input with immersive analytics environments to enhance productivity in stationary desktop scenarios, emphasizing the value of combining novel and established interaction modalities.
Contribution
It revisits the role of mouse and keyboard interactions in HMD-based immersive analytics, highlighting their continued relevance alongside emerging input methods.
Findings
Traditional input devices remain valuable in immersive analytics.
Combining novel and established modalities can improve productivity.
The study advocates for hybrid interaction approaches.
Abstract
With the rise of natural user interfaces, immersive analytics applications often focus on novel forms of interaction modalities such as mid-air gestures, gaze or tangible interaction utilizing input devices such as depth-sensors, touch screens and eye-trackers. At the same time, traditional input devices such as the physical keyboard and mouse are used to a lesser extent. We argue, that for certain work scenarios, such as conducting analytic tasks at stationary desktop settings, it can be valuable to combine the benefits of novel and established input devices as well as input modalities to create productive immersive analytics environments.
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