TL;DR
This paper introduces TRANSPR, a neural point-based rendering method that models semi-transparent scenes by learning transparency values per point, enabling realistic novel view synthesis of semi-transparent objects.
Contribution
It presents a novel neural rendering pipeline that incorporates learnable transparency for each point in point cloud scenes, improving semi-transparent scene modeling.
Findings
Effective rendering of semi-transparent scenes achieved
Improved novel view synthesis for semi-transparent objects
Demonstrated benefits over previous point-based methods
Abstract
We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural descriptor. Additionally, a learnable transparency value is introduced in our approach for each point. Our neural rendering procedure consists of two steps. Firstly, the point cloud is rasterized using ray grouping into a multi-channel image. This is followed by the neural rendering step that "translates" the rasterized image into an RGB output using a learnable convolutional network. New scenes can be modeled using gradient-based optimization of neural descriptors and of the rendering network. We show that novel views of semi-transparent point cloud scenes can be generated after training with our approach. Our experiments demonstrate the benefit of…
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Taxonomy
MethodsConcatenated Skip Connection · Max Pooling · Convolution · *Communicated@Fast*How Do I Communicate to Expedia? · U-Net
