A curvature and density-based generative representation of shapes
Zi Ye, Nobuyuki Umetani, Takeo Igarashi, Tim Hoffmann

TL;DR
This paper presents a novel 3D shape generative model using curvature and density features that are invariant under rigid transformations, enabling more precise shape representation and generation.
Contribution
The model introduces a shape representation based on mean curvature and vertex density, combined with a variational autoencoder for shape generation, improving invariance and local structure capture.
Findings
Effective shape generation demonstrated on man-made and biological datasets
Outperforms existing methods in shape invariance and local detail capture
Reconstruction quality validated through mesh remeshing and spin transformation
Abstract
This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence, compared with existing 3D machine learning frameworks, our model substantially reduces the influence of translation and rotation. In addition, the local structure of shapes will be more precisely captured, since the curvature is explicitly encoded in our model. Specifically, every surface is first conformally mapped to a canonical domain, such as a unit disk or a unit sphere. Then, it is represented by two functions: the mean curvature half-density and the vertex density, over this canonical domain. Assuming that input shapes follow a certain distribution in a latent space, we use the variational autoencoder to learn the latent space representation. After the learning, we can generate variations of shapes by…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
