Learning from the past: A process recommendation system for video game projects using postmortems experiences
Cristiano Politowski, Lisandra M. Fontoura, Fabio Petrillo,, Yann-Ga\"el Gu\'eh\'eneuc

TL;DR
This paper presents a systematic recommendation system for video game development processes, leveraging postmortem experiences to guide developers in selecting suitable methodologies based on project context.
Contribution
It introduces a database of postmortem-derived development processes, defines project attributes for context modeling, and develops an evaluated recommendation system for game projects.
Findings
The system effectively recommends processes based on project context.
Developer feedback indicates high usability and relevance.
Case study demonstrates practical applicability in real projects.
Abstract
Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist developers by generating recommendations to help them perform their tasks. Objective: This article describes a systematic approach to recommend development processes for video game projects, using postmortem knowledge extraction and a model of the context of the new project, in which "postmortems" are articles written by video game developers at the end of projects, summarizing the experience of their game development team. This approach aims to provide reflections about development processes used in the game industry as well as guidance to developers to choose the most adequate process according to the contexts they're in. Method: Our approach is divided in…
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