Game Industry Problems: an Extensive Analysis of the Gray Literature
Cristiano Politowski, Fabio Petrillo, Gabriel C. Ullmann, Yann-Ga\"el, Gu\'eh\'eneuc

TL;DR
This paper analyzes 200 postmortems from the video game industry over 23 years to identify common problems, their evolution, root causes, and potential solutions, providing valuable insights for researchers and practitioners.
Contribution
It offers a comprehensive analysis of industry problems based on postmortems, revealing their evolution and root causes over time, which was previously lacking in the literature.
Findings
Management problems decreased over time, while business problems increased.
Technical and game design problems declined, especially after the last decade.
Problems related to team dynamics and marketing increased over the years.
Abstract
Context: Given its competitiveness, the video-game industry has a closed-source culture. Hence, little is known of the problems faced by game developers. However, game developers do share information about their games projects through postmortems, which describe informally what happened during the projects. Objective: The software-engineering research community and game developers would benefit from a state of the problems of the video game industry, in particular the problems faced by game developers, their evolution in time, and their root causes. This state of the practice would allow researchers and practitioners to work towards solving these problems. Method: We analyzed 200 postmortems from 1997 to 2019, resulting in 927 problems divided into 20 types. Through our analysis, we described the overall landscape of game industry problems in the past 23 years and how these problems…
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