TL;DR
This paper introduces a multimodal gesture generation model for human-like agents that uses speech text, audio, and speaker identity, employing adversarial training and a new evaluation metric to produce realistic, contextually appropriate gestures.
Contribution
It presents a novel multimodal gesture generation approach incorporating adversarial training and a new evaluation metric, enabling style variation and improved realism in generated gestures.
Findings
The model outperforms existing end-to-end gesture generation models.
It effectively generates contextually matching gestures from synthesized audio.
Different gesture styles can be generated for the same speech by manipulating speaker identity.
Abstract
For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human--agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it is difficult to generate human-like gestures due to the lack of understanding of how people gesture. Data-driven approaches attempt to learn gesticulation skills from human demonstrations, but the ambiguous and individual nature of gestures hinders learning. In this paper, we present an automatic gesture generation model that uses the multimodal context of speech text, audio, and speaker identity to reliably generate gestures. By incorporating a multimodal context and an adversarial training scheme, the proposed model outputs gestures that are human-like and that match with speech content and rhythm. We also introduce a new quantitative evaluation…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
