Going beyond Free Viewpoint: Creating Animatable Volumetric Video of Human Performances
Anna Hilsmann, Philipp Fechteler, Wieland Morgenstern, Wolfgang Paier,, Ingo Feldmann, Oliver Schreer, Peter Eisert

TL;DR
This paper introduces a comprehensive pipeline for creating high-quality, animatable volumetric videos of humans that enable re-animation and editing by combining semantic data, geometric rigging, and hybrid animation techniques.
Contribution
It presents a novel end-to-end system that enriches volumetric data with semantics and enables direct hybrid geometry- and video-based animation of human performances.
Findings
Achieved temporal consistency and automatic rigging of 3D human data.
Developed hybrid animation methods combining geometry and video textures.
Enabled realistic re-animation and editing of human performances.
Abstract
In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and alteration of an actor's performance through (i) the enrichment of the captured data with semantics and animation properties and (ii) applying hybrid geometry- and video-based animation methods that allow a direct animation of the high-quality data itself instead of creating an animatable model that resembles the captured data. Semantic enrichment and geometric animation ability are achieved by establishing temporal consistency in the 3D data, followed by an automatic rigging of each frame using a parametric shape-adaptive full human body model. Our hybrid geometry- and video-based animation approaches combine the flexibility of classical CG animation with…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
