Finding Core Members of Cooperative Games using Agent-Based Modeling
Daniele Vernon-Bido, Andrew J. Collins

TL;DR
This paper introduces a heuristic agent-based modeling approach to approximate core solutions in cooperative games, enabling analysis of larger groups where traditional methods are computationally infeasible.
Contribution
The paper develops a novel heuristic algorithm that integrates ABM with cooperative game theory to efficiently find core members in large cooperative games.
Findings
Achieves over 90% accuracy in identifying core solutions.
Effectively approximates cooperative game theory solutions for larger groups.
Reduces computational complexity compared to traditional methods.
Abstract
Agent-based modeling (ABM) is a powerful paradigm to gain insight into social phenomena. One area that ABM has rarely been applied is coalition formation. Traditionally, coalition formation is modeled using cooperative game theory. In this paper, a heuristic algorithm is developed that can be embedded into an ABM to allow the agents to find coalition. The resultant coalition structures are comparable to those found by cooperative game theory solution approaches, specifically, the core. A heuristic approach is required due to the computational complexity of finding a cooperative game theory solution which limits its application to about only a score of agents. The ABM paradigm provides a platform in which simple rules and interactions between agents can produce a macro-level effect without the large computational requirements. As such, it can be an effective means for approximating…
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Taxonomy
MethodsGloVe Embeddings
