Designing Narrative-Focused Role-Playing Games for Visualization Literacy in Young Children
Elaine Huynh, Angela Nyhout, Patricia Ganea, Fanny Chevalier

TL;DR
This study explores how narrative elements in role-playing games can enhance visualization literacy and engagement among young children, showing increased enjoyment without hindering learning progress.
Contribution
It introduces a novel game design incorporating narratives to support visualization literacy in children and evaluates its impact through empirical study.
Findings
Narrative elements increased engagement and enjoyment.
No significant difference in graph-reading skill development.
Additional narrative elements doubled game completion time.
Abstract
Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world around us and constructing meaningful visualizations, yet, how to better develop these skills at an early age remains largely overlooked and understudied. Only recently has the visualization community started to fill this gap, resulting in preliminary studies and development of educational tools for use in early education. We add to these efforts through the exploration of gamification to support learning, and identify an opportunity to apply role-playing game-based designs by leveraging the presence of narratives in data-related problems involving visualizations. We study the effects of including narrative elements on learning through a technology probe,…
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