Hierarchical Timbre-Painting and Articulation Generation
Michael Michelashvili, Lior Wolf

TL;DR
This paper introduces a fast, high-fidelity music generation method that synthesizes instrument-specific audio from specified pitch and loudness, utilizing learned source-filtering networks with multi-resolution spectral and adversarial losses.
Contribution
The authors propose a novel hierarchical source-filtering architecture for timbre and articulation generation, achieving state-of-the-art timbre transfer with minimal sample data.
Findings
High-quality instrument fitting with only minutes of sample data
State-of-the-art timbre transfer capabilities
Efficient multi-resolution spectral optimization
Abstract
We present a fast and high-fidelity method for music generation, based on specified f0 and loudness, such that the synthesized audio mimics the timbre and articulation of a target instrument. The generation process consists of learned source-filtering networks, which reconstruct the signal at increasing resolutions. The model optimizes a multi-resolution spectral loss as the reconstruction loss, an adversarial loss to make the audio sound more realistic, and a perceptual f0 loss to align the output to the desired input pitch contour. The proposed architecture enables high-quality fitting of an instrument, given a sample that can be as short as a few minutes, and the method demonstrates state-of-the-art timbre transfer capabilities. Code and audio samples are shared at https://github.com/mosheman5/timbre_painting.
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Taxonomy
TopicsMusic and Audio Processing · Music Technology and Sound Studies · Speech and Audio Processing
