TL;DR
This paper explores the computational aspects of persuasion games with evidence, analyzing equilibrium computation, signaling schemes, and delegation, providing algorithms and hardness results in the context of algorithmic economics.
Contribution
It introduces the first approximation algorithm based on semidefinite programming for equilibrium computation in evidence-based persuasion games.
Findings
Hardness results for computing equilibria without commitment
Optimal approximation algorithms for certain variants
Polynomial-time algorithms for special cases
Abstract
In a game of persuasion with evidence, a sender has private information. By presenting evidence on the information, the sender wishes to persuade a receiver to take a single action (e.g., hire a job candidate, or convict a defendant). The sender's utility depends solely on whether or not the receiver takes the action. The receiver's utility depends on both the action and the sender's private information. We study three natural variations. First, we consider the problem of computing an equilibrium of the game without commitment power. Second, we consider a persuasion variant, where the sender commits to a signaling scheme and the receiver, after seeing the evidence, takes the action or not. Third, we study a delegation variant, where the receiver first commits to taking the action if being presented certain evidence, and the sender presents evidence to maximize the probability the action…
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Videos
Algorithmic Persuasion with Evidence· youtube
