Test Scene Design for Physically Based Rendering
Elias Brugger, Christian Freude, Michael Wimmer

TL;DR
This paper presents a new test database of scenes with varied lighting and materials to evaluate and compare the performance of physically based rendering algorithms.
Contribution
It introduces a comprehensive scene database designed to facilitate the evaluation of rendering algorithms under diverse lighting and material conditions.
Findings
The database covers a wide range of light setups and materials.
Evaluation results highlight differences in algorithm performance across scenes.
The database serves as a benchmark for future rendering research.
Abstract
Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper introduces a new comprehensive test database of scenes that treat different light setups in conjunction with diverse materials and discusses its design principles. A lot of research is focused on the development of new algorithms that can deal with difficult light conditions and materials efficiently. This database delivers a comprehensive foundation for evaluating existing and newly developed rendering techniques. A final evaluation compares different results of different rendering algorithms for all scenes.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
