The Effects of Quantum Randomness on a System Exhibiting Computational Creativity
Azlan Iqbal

TL;DR
This study investigates the impact of quantum versus pseudorandom numbers on a computational creativity system, finding a potential slight advantage at a specific usage rate but with considerations of overhead.
Contribution
It provides experimental evidence on the effects of quantum randomness in creative systems, highlighting an optimal usage rate and weighing benefits against costs.
Findings
Quantum randomness may slightly improve creative output.
Optimal quantum random number usage is around 15%.
No significant benefit when used too often or too seldom.
Abstract
We present experimental results on the effects of using quantum or 'truly' random numbers, as opposed to pseudorandom numbers, in a system that exhibits computational creativity (given its ability to compose original chess problems). The results indicate that using quantum random numbers too often or too seldom in the composing process does not have any positive effect on the output generated. Interestingly, there is a 'sweet spot' of using quantum random numbers 15% of the time that results in fewer statistical outliers. Overall, it would appear that there may indeed be a slight advantage to using quantum random numbers in such a system and this may also be true in other systems that exhibit computational creativity. The benefits of doing so should, however, be weighed against the overhead of obtaining quantum random numbers in contrast to a pseudorandom number generator that is likely…
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Taxonomy
TopicsComputability, Logic, AI Algorithms
