Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI
Megan Charity, Dipika Rajesh, Rachel Ombok, L. B. Soros

TL;DR
This paper introduces SimSim, a Sims-inspired platform for testing divergent search algorithms in environment design, demonstrating how novelty-based evolutionary algorithms can generate viable, diverse house designs satisfying agent needs.
Contribution
It presents a new sandbox environment for AI testing in simulation games and evaluates the effectiveness of novelty-based evolutionary algorithms in this context.
Findings
Novel environment design platform for sandbox games.
Effective use of novelty-based algorithms for diverse solutions.
Demonstrated viability of AI-generated house designs.
Abstract
This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a house with objects that satisfy the physical needs of a simulated agent. Importantly, the large number of objects available to the player (whether human or automated) affords a wide variety of solutions to the underlying design problem. Empirical studies in a novel open source simulator called SimSim investigate the ability of novelty-based evolutionary algorithms to effectively generate viable environment designs.
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Evolutionary Algorithms and Applications
