Interactive Annotation of 3D Object Geometry using 2D Scribbles
Tianchang Shen, Jun Gao, Amlan Kar, Sanja Fidler

TL;DR
This paper introduces an interactive, user-friendly framework for annotating detailed 3D object geometries from point clouds and images, leveraging human priors and neural assistance to produce high-quality shapes with minimal user effort.
Contribution
It presents a novel interactive annotation system combining automatic shape guesses, 2D scribbles, and neural vertex editing, suitable for naive users and applicable to multiple datasets.
Findings
Few user interactions suffice for high-quality 3D shape annotation.
The framework outperforms existing methods on ShapeNet, Pix3D, and ScanNet benchmarks.
User studies confirm the effectiveness of annotated data for real-world tasks.
Abstract
Inferring detailed 3D geometry of the scene is crucial for robotics applications, simulation, and 3D content creation. However, such information is hard to obtain, and thus very few datasets support it. In this paper, we propose an interactive framework for annotating 3D object geometry from both point cloud data and RGB imagery. The key idea behind our approach is to exploit strong priors that humans have about the 3D world in order to interactively annotate complete 3D shapes. Our framework targets naive users without artistic or graphics expertise. We introduce two simple-to-use interaction modules. First, we make an automatic guess of the 3D shape and allow the user to provide feedback about large errors by drawing scribbles in desired 2D views. Next, we aim to correct minor errors, in which users drag and drop mesh vertices, assisted by a neural interactive module implemented as a…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · 3D Surveying and Cultural Heritage
