Learning to Set Waypoints for Audio-Visual Navigation
Changan Chen, Sagnik Majumder, Ziad Al-Halah, Ruohan Gao, Santhosh, Kumar Ramakrishnan, Kristen Grauman

TL;DR
This paper presents a reinforcement learning method for audio-visual navigation that dynamically sets waypoints and uses an acoustic memory, significantly improving performance in complex 3D environments.
Contribution
It introduces end-to-end learned waypoints and an acoustic memory, enhancing audio-visual navigation by better integrating spatial audio and visual cues.
Findings
Outperforms existing models on Replica and Matterport3D datasets.
Learning spatial links between sights, sounds, and space is crucial.
Dynamic waypoint setting improves navigation accuracy.
Abstract
In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed granularity of agent motion and rely on simple recurrent aggregations of the audio observations. We introduce a reinforcement learning approach to audio-visual navigation with two key novel elements: 1) waypoints that are dynamically set and learned end-to-end within the navigation policy, and 2) an acoustic memory that provides a structured, spatially grounded record of what the agent has heard as it moves. Both new ideas capitalize on the synergy of audio and visual data for revealing the geometry of an unmapped space. We demonstrate our approach on two challenging datasets of real-world 3D scenes, Replica and Matterport3D. Our model improves the state…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Multimodal Machine Learning Applications · Speech and dialogue systems
