Meta-Sim2: Unsupervised Learning of Scene Structure for Synthetic Data Generation
Jeevan Devaranjan, Amlan Kar, Sanja Fidler

TL;DR
Meta-Sim2 introduces an unsupervised method to learn scene structure and parameters for synthetic data generation using reinforcement learning, improving realism and object detection performance without labeled data.
Contribution
It develops a reinforcement learning approach to jointly learn scene structure and parameters from real images, advancing procedural scene synthesis.
Findings
Successfully captures discrete structural statistics of objects in real images
Generates data that improves object detector training
Outperforms baseline simulation methods in realism and utility
Abstract
Procedural models are being widely used to synthesize scenes for graphics, gaming, and to create (labeled) synthetic datasets for ML. In order to produce realistic and diverse scenes, a number of parameters governing the procedural models have to be carefully tuned by experts. These parameters control both the structure of scenes being generated (e.g. how many cars in the scene), as well as parameters which place objects in valid configurations. Meta-Sim aimed at automatically tuning parameters given a target collection of real images in an unsupervised way. In Meta-Sim2, we aim to learn the scene structure in addition to parameters, which is a challenging problem due to its discrete nature. Meta-Sim2 proceeds by learning to sequentially sample rule expansions from a given probabilistic scene grammar. Due to the discrete nature of the problem, we use Reinforcement Learning to train our…
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