Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning
Florian Fuchs, Yunlong Song, Elia Kaufmann, Davide Scaramuzza, Peter, Duerr

TL;DR
This paper presents a deep reinforcement learning system that achieves super-human performance in autonomous racing within the Gran Turismo Sport simulator, surpassing both built-in AI and top human players.
Contribution
The study introduces a novel learning-based approach leveraging high-fidelity simulation, course-progress rewards, and deep RL to outperform existing AI and human drivers in racing.
Findings
Policy surpasses built-in AI performance
Outperforms fastest human driver in dataset
Demonstrates effectiveness of deep RL in complex racing tasks
Abstract
Autonomous car racing is a major challenge in robotics. It raises fundamental problems for classical approaches such as planning minimum-time trajectories under uncertain dynamics and controlling the car at the limits of its handling. Besides, the requirement of minimizing the lap time, which is a sparse objective, and the difficulty of collecting training data from human experts have also hindered researchers from directly applying learning-based approaches to solve the problem. In the present work, we propose a learning-based system for autonomous car racing by leveraging a high-fidelity physical car simulation, a course-progress proxy reward, and deep reinforcement learning. We deploy our system in Gran Turismo Sport, a world-leading car simulator known for its realistic physics simulation of different race cars and tracks, which is even used to recruit human race car drivers. Our…
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