Mesh Guided One-shot Face Reenactment using Graph Convolutional Networks
Guangming Yao, Yi Yuan, Tianjia Shao, Kun Zhou

TL;DR
This paper presents a novel one-shot face reenactment method that leverages 3D mesh guidance and graph convolutional networks to accurately animate a source face with new pose and expression, avoiding identity interference.
Contribution
It introduces a mesh-guided optical flow learning approach using GCNs, explicitly excluding identity information to improve motion estimation in face reenactment.
Findings
Outperforms state-of-the-art methods in quality and accuracy.
Uses dense 3D meshes for detailed shape and pose information.
Achieves more accurate expression and pose transfer.
Abstract
Face reenactment aims to animate a source face image to a different pose and expression provided by a driving image. Existing approaches are either designed for a specific identity, or suffer from the identity preservation problem in the one-shot or few-shot scenarios. In this paper, we introduce a method for one-shot face reenactment, which uses the reconstructed 3D meshes (i.e., the source mesh and driving mesh) as guidance to learn the optical flow needed for the reenacted face synthesis. Technically, we explicitly exclude the driving face's identity information in the reconstructed driving mesh. In this way, our network can focus on the motion estimation for the source face without the interference of driving face shape. We propose a motion net to learn the face motion, which is an asymmetric autoencoder. The encoder is a graph convolutional network (GCN) that learns a latent motion…
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