PAR: Personal Activity Radius Camera View for Contextual Sensing
Jessica Maria Echterhoff, Edward J. Wang

TL;DR
This paper introduces the Personal Activity Radius (PAR) camera view mounted on glasses, capturing comprehensive contextual visual information around a wearer for activity recognition and interaction analysis.
Contribution
The novel PAR camera view provides a single, downward-facing perspective that captures diverse visual scenes and interactions, simplifying wearable sensing setups.
Findings
High interpretability of PAR view in activity recognition (up to 96% precision).
Effective in capturing diverse activities like eating, exercising, and shopping.
Accurate identification of user-item interactions in real-world scenarios.
Abstract
Contextual sensing using wearable cameras has seen a variety of different camera angles proposed to capture a wide gamut of different visual scenes. In this paper, we propose a new camera view that aims to capture the same visual information as many of the camera positions and orientations combined from a single camera view point. The camera, mounted on the corner of a glasses frame is pointing downwards towards the floor, a field-of-view we named Personal Activity Radius (PAR). The PAR field-of-view captures the visual information around a wearer's personal bubble, including items they interact with, their body motion, their surrounding environment, etc. In our evaluation, we tested the PAR view's interpretability by human labelers in two different activity tracking scenarios: food related behaviors and exercise tracking. Human labelers achieved an overall high level of precision in…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsContext-Aware Activity Recognition Systems · Gaze Tracking and Assistive Technology · Tactile and Sensory Interactions
