Neutral Face Game Character Auto-Creation via PokerFace-GAN
Tianyang Shi (1), Zhengxia Zou (2), Xinhui Song (1), Zheng Song (1),, Changjian Gu (1), Changjie Fan (1), Yi Yuan (1) ((1) NetEase Fuxi AI Lab, (2), University of Michigan)

TL;DR
This paper introduces PokerFace-GAN, a novel neural network approach for automatically creating neutral face game characters from a single photo, effectively disentangling identity and expression parameters for multi-view rendering.
Contribution
The paper presents a differentiable renderer and adversarial training to disentangle facial features, enabling more flexible and accurate neutral face character generation from photos.
Findings
Generates highly similar neutral face characters to input photos.
Effective disentanglement of identity and expression parameters.
Improved multi-view rendering capability.
Abstract
Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically creating in-game characters with a single photo. In recent literature on this topic, neural networks are introduced to make game engine differentiable and the self-supervised learning is used to predict facial customization parameters. However, in previous methods, the expression parameters and facial identity parameters are highly coupled with each other, making it difficult to model the intrinsic facial features of the character. Besides, the neural network based renderer used in previous methods is also difficult to be extended to multi-view rendering cases. In this paper, considering the above problems, we propose a novel method named "PokerFace-GAN"…
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Taxonomy
TopicsFace recognition and analysis · Generative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis
