Playing Catan with Cross-dimensional Neural Network
Quentin Gendre, Tomoyuki Kaneko

TL;DR
This paper introduces cross-dimensional neural networks to enhance reinforcement learning in the complex, multi-faceted game of Catan, achieving performance surpassing the best heuristic agents.
Contribution
It presents a novel neural network architecture tailored for multi-source information and demonstrates its effectiveness in improving RL performance in Catan.
Findings
RL agent with the new network outperforms heuristic agents
The approach handles complex state and action spaces effectively
Empirical results show significant performance gains
Abstract
Catan is a strategic board game having interesting properties, including multi-player, imperfect information, stochastic, complex state space structure (hexagonal board where each vertex, edge and face has its own features, cards for each player, etc), and a large action space (including negotiation). Therefore, it is challenging to build AI agents by Reinforcement Learning (RL for short), without domain knowledge nor heuristics. In this paper, we introduce cross-dimensional neural networks to handle a mixture of information sources and a wide variety of outputs, and empirically demonstrate that the network dramatically improves RL in Catan. We also show that, for the first time, a RL agent can outperform jsettler, the best heuristic agent available.
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Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Sports Analytics and Performance
