HEX and Neurodynamic Programming
Debangshu Banerjee

TL;DR
This paper introduces a novel approach to solving the game of Hex using reinforcement learning and neural networks, avoiding traditional game tree methods and heuristics, inspired by AlphaGo Zero's success.
Contribution
It presents a new method for Hex that bypasses game tree structures and heuristics, relying solely on reinforcement learning and neural network approximations.
Findings
Successful application of reinforcement learning to Hex
Avoidance of traditional game tree and heuristic methods
Neural networks effectively approximate game states
Abstract
Hex is a complex game with a high branching factor. For the first time Hex is being attempted to be solved without the use of game tree structures and associated methods of pruning. We also are abstaining from any heuristic information about Virtual Connections or Semi Virtual Connections which were previously used in all previous known computer versions of the game. The H-search algorithm which was the basis of finding such connections and had been used with success in previous Hex playing agents has been forgone. Instead what we use is reinforcement learning through self play and approximations through neural networks to by pass the problem of high branching factor and maintaining large tables for state-action evaluations. Our code is based primarily on NeuroHex. The inspiration is drawn from the recent success of AlphaGo Zero.
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Evolutionary Algorithms and Applications
