Multi-Player Games with LDL Goals over Finite Traces
Julian Gutierrez, Giuseppe Perelli, Michael Wooldridge

TL;DR
This paper explores automata-theoretic methods for characterizing and verifying Nash equilibria in multi-player games where players have goals expressed as LDLf properties over finite traces, extending Boolean game models.
Contribution
It introduces automata-based techniques for analyzing equilibria in multi-agent systems with LDLf goals, demonstrating the regularity of Nash equilibria sets and providing complexity results.
Findings
Nash equilibria form a regular set in these games
Automata-theoretic methods effectively characterize equilibria
Complexity bounds for automata constructions are established
Abstract
Linear Dynamic Logic on finite traces LDLf is a powerful logic for reasoning about the behaviour of concurrent and multi-agent systems. In this paper, we investigate techniques for both the characterisation and verification of equilibria in multi-player games with goals/objectives expressed using logics based on LDLf. This study builds upon a generalisation of Boolean games, a logic-based game model of multi-agent systems where players have goals succinctly represented in a logical way. Because LDLf goals are considered, in the settings we study -- Reactive Modules games and iterated Boolean games with goals over finite traces -- players' goals can be defined to be regular properties while achieved in a finite, but arbitrarily large, trace. In particular, using alternating automata, the paper investigates automata-theoretic approaches to the characterisation and verification of…
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Taxonomy
TopicsLogic, Reasoning, and Knowledge · Formal Methods in Verification · Game Theory and Applications
